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Walking Dead #4

Posted: Friday, February 6, 2004
By: Olivia Woodward



Writer: Robert Kirkman
Artist: Tony Moore

Publisher: Image

Synopsis:
Survival is tough in a world gone to hell. When the dead walk and civilization has collapsed, survival requires bold actions. Everyday is a risk, and a survivor is one who is prepared to face these risks. In a small refugee camp outside of the zombie-infested city of Atlanta, Rick Grimes is worried.

Millions of flesh eating undead are just a short walk away. Wouldn't the group be better served by moving far from these endless hordes? But this idea is rejected. They need to stay near the city so that when rescuers eventually come, they'll be easier to find. But if they stay, they'll need better defenses. They'll need guns. A deadly foray into the city is planned; Rick must brave the realm of the dead in hopes to bring back hope for the living. With stealth and cunning, Rick and the young scout Glenn make a hair-raising expedition to the local gun store.

Critique:
"I'm used to the smell of the city but getting it up close like this is a totally different story."

This is a rousing story of survivalist adventure with the trappings of horror. In terms of plot and pacing, this issue shines. The question of survival and preparation sets a strong premise for the conflict of this story. The execution of this premise is nice and simple, containing enough plot tension to keep the reader interested. The motivation is clear; the refugees need guns. The course of action is direct; someone needs to go into the city to retrieve guns. The problem is obvious; there's a bunch of zombies that'll eat anyone who travels that far into the city.

Of course, the charm of this plot lies in exactly how Rick attempts to get the guns. Some ingenuity and bravery, coupled with quick thinking, makes for an exciting read. The pacing of this issue's various scenes all slowly build towards a frantic resolution that makes for a real page-turner. The action is slow to start, but when it does, it's got a sharp bite.

Some comments refer to this comic as a "horror" story, but I disagree. It's definitely "survivalist," but the sense of self-determination makes it more of an "adventure" story. Zombies alone do not make a story "horror." There is no sense of helplessness, loneliness, or madness in this comic. Yes, the situation is dire, but it isn't horrific. Rick and his fellow refugees have viable options available to them. As this issue proves, they also have the resources to better their situation.

The mood of this issue is decidedly adventure-oriented. Nevertheless, it's still a fine comic. I prefer horror to adventure, but a good story is appreciated, regardless of genre. Rick is a compelling protagonist, and his adventures are well worth reading.

Appraisal:
"He said it happened so fast he didn't even realize what was going on until he had made it to safety."

This is a good issue that highlights the mood of survivalist adventure. The plot is strong and accessible. The setting is engaging and the characters are solid. If you haven't taken the opportunity to check out previous issues of this title, this issue is a good starting place. It's a self-contained adventure that establishes all the pertinent themes and plot elements of the series. I recommend it.



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